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*LATEST* PSVR 2 release date, specs, price, and more

PSVR 2 release date, specs, pricing, games, and loads more!

Updated: Jan 10, 2023 4:09 pm
psvr 2 everything we know so far

The PSVR 2 release date has finally been confirmed. After the success of the original PSVR, it’s no surprise that Sony is following it up, and despite the stiff competition from the recently released Meta Quest Pro, the PSVR 2 is looking very strong so far.

It’s been a fair few months since the PSVR 2 was officially unveiled, and since then we’ve been drip-fed a steady stream of information, rumors, and guesswork. Luckily, enough concrete information has been confirmed by Sony, including the PSVR 2 release date, specs, and even some of the launch titles.

NOW READ: Vive XR Elite release date

So, we’ve been updating this page as and when we find out anything new about the PSVR 2 release date. specs, features, games, etc. Pretty much anything you want to know about the PSVR 2.

NOW READ: Meta Quest 2 vs Meta Quest Pro: Should you Upgrade?

PSVR 2 release date confirmed – February 22, 2023

Sony has now officially confirmed the release date for the PSVR 2 via Twitter and Instagram. The PSVR 2 release date is confirmed to be February 22, 2023

PSVR 2 release date

This comes only a few weeks after Sony confirmed the release window of 2023, So we were blindsided by such a rapid follow-up. anyway, now that the PSVR 2 release date is confirmed to be February 22, 2023, it’s time to raid your piggy banks, because PlayStation has also confirmed the price.

NOW READ: PSVR 2 vs PSVR: What’s changed?


PSVR 2 price confirmed – $549.99/€599.99/£529.99

PlayStation has now confirmed the PSVR 2 price as $549.99/€599.99/£529.99/¥74,980. For a change, this has matched our estimate as we hedged our bets with Somewhere just north of $500.

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This price actually strikes us as somewhat reasonable, the original PSVR was priced at $399, so an extra $150 seems about right for a next-gen upgrade.

Additionally, now that supply chain issues for the PS5 itself have been mostly alleviated, enough people have the console to justify this upgrade, but when can you pre-order it?

PSVR 2 Pre order info confirmed

You can now pre order the PSVR 2! Previously you had to join an online queue, wait for an email, etc etc. You know, all the normal hoops you need to jump through in order to prove that you’re not a scammer.

However, you still can’t pre order the PSVR 2 from anywhere other than the official PlayStation store, which might prove annoying for some.

According to Bloomberg, Sony is planning to produce 2 Million units of the PSVR 2 by March 2023. This just about covers the newly confirmed release date, meaning that Sony definitely seems confident of the PSVR 2’s success

The decision to produce this many units is a bold move, from Sony, as they took 8 months to sell a million with the original PSVR, however, given the success of the PS5 despite its supply issues, this end up being a heavily asymmetrical bet.

So, if the 2M figure is to be believed, Sony is firmly hedging its bets with the PSVR 2, however, given the rest of the specs, features, and other information we’ve found, the PSVR 2 certainly looks like a compelling gaming experience.

NOW READ: PSVR 2 vs Meta Quest 2

PSVR 2 headset design

Finally revealed in February 2022, we got our first look at the design of the PSVR 2 headset, which shows us a whole load of exactly how this VR headset looks, which is slightly reminiscent of the Meta Quest, with its two-toned black and white.

However, we’ve found that the black and white that is shown fits in well with the design of other official Playstation products, meaning that you can easily ensure that you’re going to get a pretty consistent look.

In addition to this Sony itself has commented on the nature of the design. It appears that with regards to both the design and controllers, Sony has kept aesthetics in mind, citing the following: [Sony wanted to] ‘create a headset that will not only become an attractive part of your living room decor but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller.’

To that end, Yujin Morisawa, the Senior Art Director of SIE (Sony Interactive Entertainment) took special care to insure that the PSVR2 would remain comfortable over the course of long gaming sessions. This is vital as the closed-off nature of VR headsets can lead to some pretty humid environments.

This can result in the lenses fogging up, which would obviously ruin the user experience, Morisawa was acutely aware of this, saying “When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games.” – Official PlayStation Blog.

PSVR 2 release date

The post further goes on to extrapolate that balancing a VR headset on your head to the point that it is comfortable is fairly difficult, as most of the weight is going to be focused on the front of your head.

Sony, then, had a tough mountain to climb when it came to designing the strap, which will help to distribute the weight. The Meta Quest 2 had this problem and the company even put out an optional accessory to help alleviate this issue.

Now, if the Sony Playstation VR 2 comes with a solution for any weight balancing issues immediately, then we should be able to expect a balanced experience from what is sure to be a pretty expensive headset, considering the number of features that Sony is reportedly packing into the device, which we can’t wait to try out for ourselves.

It would also appear that the design of the PSVR 2 was not a straightforward task, with Morisawa commenting on the difficulty of designing a VR headset during an interview with SPIEGEL.de.

With the design process being “one of the most challenging products of his design career”. Morisawa says “The biggest difference to a console is of course that the user puts on the headset”.

It’s something that isn’t immediately obvious but makes total sense. At least with a console or a PC case, you don’t need to take into account ergonomics, comfort, or even weight.

PSVR 2 specs

All the fun features are great, but without getting into the nitty gritty hardware stuff, we won’t be able to tell what the PSVR 2 is truly capable of.

So here’s all the info we know about the actual hardware so far. This is particularly valuable if you’re a tech-oriented type who needs to know exactly what’s going on inside what you’re going to be strapping directly to your face come February 2023.

Resolution2000 x 2040 per eye
Refresh rate90 Hz, 120 Hz
Lens separationAdjustable
Field of ViewApproximately 110 degrees
SensorsMotion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer
CamerasFour cameras for headset and controller tracking, IR camera for eye tracking per-eye
FeedbackVibration on headset
Communication with PS5USB Type-C (Wired)
AudioInput: Built-in microphone
Output: Stereo headphone jack

These specifications make up for an extremely competitive Playstation VR headset, meaning that Sony could easily build a high-end headset that looks and feels great to use.

However, some people would suggest that the wired connectivity is a bit of a shame, which it is, considering that standalone headsets like the Meta Quest 2 are so popular. Will this be a hindrance to PSVR 2 in the long run? We’ll just have to wait and see for more details.

Being tethered to an external device certainly has its drawbacks, however being able to use the full power of a PS5 will allow the visuals to be higher quality and the headset itself to be far lighter, and presumably, more comfortable.

Additionally, with inside-out tracking, you won’t need a camera, unlike the original PSVR which utilized a different technology. This was a much-discussed criticism of the original PlayStation VR and one that we’re happy to see go with the PSVR 2.

PSVR 2: What is foveated rendering?

Behind some of the specifications, you will be able to have eye-tracking, also known as foveated rendering, which will only render in detail the part of the screen that you’ll be actively looking at.

This feature alone will help the PSVR 2’s rendering by leaps and bounds, hopefully resulting in an excellent performance on the PS5. Additionally, it will have a lens separation adjustment dial which will help you tune into the image for clarity, and customize the headset uniquely to you.

PSVR 2 Resolution & OLED panels

4K HDR resolution is a particularly nice touch, with other large competitors still struggling to reach this milestone. However, we have no current information about what level of HDR the panels will be.

Of course, OLED panels are a huge deal, the original PSVR had them, yes, but OLED panel technology has come a long way since. Additionally, the advantages of OLED are pretty incredible, especially for VR.

OLED stands for Organic Light-emitting Diode. Essentially, this is a display technology wherein each pixel produces its own light. This means that no backlight is needed.

This is particularly useful as it allows for black areas of the image to be truly black, as each pixel illuminates itself. This allows the image to be more realistic, and when it comes to VR, immersion is the name of the game.

NOW READ: Will the PSVR 2 be backward compatible

PSVR 2 features

Of course, all this talk of pricing, release dates, and pre ordering advice is all for nothing if the PSVR 2 doesn’t bring anything new to the table to actually earn your purchase.

These features all come from the big list of specifications that we’ve received from Sony directly onstage at CES in addition to their story on their website.

Below you’ll find a list, and each one will get a dedicated section as and when we know enough about it to make some concrete predictions.

  • Enhanced Controller tracking
  • New sensory features
  • Haptic feedback on controllers
  • 4K HDR
  • High-resolution panels per-eye
  • Eye tracking
  • Foveated rendering
  • Inside-out tracking using embedded cameras
  • High refresh rates for a smooth VR experience
  • Adaptive Triggers
  • OLED Display

PSVR 2 See-through view

Sony has just now given us a look at some new features of the PSVR 2, including a see-through mode, and live streaming/broadcasting options.

The PSVR 2 see-through mode looks to function similarly to the Meta Quest 2, offering an Infrared security camera-looking real-time view of your actual surroundings, which is particularly useful to avoid crashing into furniture or to see when your comedian housemate is on their way to throw kitchen utensils at you.

According to Sony’s blog post, you can rapidly switch from the game view to the ‘View Surroundings’ mode with a quick tap of the function button on the headset or via the main PS menu.

PSVR 2 Broadcast Mode

We’ve also learned from the blog post that the PSVR 2 will have a dedicated broadcast mode that can be used when you have the PS5 HD camera to show yourself stumbling around like a blind fool. Though maybe not so blind with that see-through mode.

PSVR 2 Customizable play area

Sont is also enhancing the functionality of the PSVR 2 with a feature that allows you to map out the play area with an incredible level of accuracy. This utilizes the see-through mode in order to map the surroundings.

psvr 2 see through cusotmize play area

This will help you to avoid domestic irritants like furniture and significant others. You can also use the PSVR 2 sense controllers to further refine and customize this play area.

You’ll also get a notification if you cross this boundary while playing, further reducing the chances of an amusing but admittedly potentially expensive domestic calamity.

PSVR 2 Comfort upgrades

We’re also going to be seeing some increased comfort on the PSVR 2. This is aimed to extend play sessions, as VR headsets have always been heavy enough that long periods of use can be fatiguing.

The big one that we’re looking forward to is the added vent on the headset, this will prevent the lenses from fogging up during intense moments in a manner akin to a pin-lock on a motorcycle visor.

Additionally, there is going to be an adjustment dial to modulate the spacing between the lenses. This is important as everyone has marginally different inter-pupillary distances, and having these be misaligned is hugely annoying.

PSVR 2 Cinematic mode

Those of you who enjoy going to the movies will be excited to learn that the PSVR 2 is confirmed to have a ‘cinematic mode’ that will allow for an enhanced movie-viewing experience.

Essentially, you’ll be able to watch movies directly through the headset. This will give you the effective experience of having a gigantic movie screen due to the relative distance of a VR headset.

However, there is no current information on Sony’s use of 3D audio, which would truly make this a game-changing feature. Despite this, we’re still excited to try this feature out, as it might be the best way of getting the cinema experience at home, without having to spend $$$$ on a full-on home-theatre setup.

PSVR 2 Haptic feedback

The keen-eyed amongst you might have noticed that the PSVR 2 will have a vibration in the headset itself, in addition to the current vibration in the controllers.

This makes a great deal of sense, as the recent haptic headset craze has been received very well. We found the haptics on the Razer Kaira Pros to be a literal game-changer due to the increased immersion so it makes sense that Sony would be looking into this.

We were actually pretty surprised when Sony announced the Inzone line of gaming headsets, and none of them featured haptic feedback, even the ~$300 H9.

However, given the long production process of gaming peripherals, it’s pretty likely that the design was already completely confirmed when the haptic praise started rolling in.

But, perhaps it makes more sense to spend the haptic cash on the PSVR 2. Given that VR is supped to be the current zenith of immersion, adding another level of feedback to the upcoming VR headset probably makes more sense than slapping it into a set of headphones.

It makes sense further too when you consider the well-received DualSense controllers. The variable resistance triggers of the DualSense were a big success and proved that Sony was paying attention to haptics.

PSVR 2 Motion sickness reduction

This comes courtesy of a patent granted to Sony Interactive Entertainment Inc. This patent, published in 2020, details a ‘VR Sickness Reduction system’.

As with most patents, it appears to have been written by a robot crackhead with a thesaurus addiction. But we think we’ve managed to decipher what it means.

Essentially, motion sickness is caused by a difference between what the body is feeling, and what the eyes are seeing. Historically, tiny amounts of lag will make this difference more apparent to the user, causing sickness.

With the news that Sony will be using foveated rendering technology in the headset, with think that this might help reduce motion sickness in and of itself. If the headset is only fully rendering the sections of the image in view, this will probably help reduce latency, which, again, is one of the main sources of motion sickness in VR users.

PSVR 2 Eye tracking

Another feature in the upcoming PSVR 2 that we’re interested in is eye tracking. Much like the Meta Quest Pro, the internal cameras within the headset track the movement of the user’s eyes.

We aren’t super sure what this feature will be used for in terms of gameplay, but they allow something called ‘foveated rendering’ to take place. This means that the image will be rendered in a lower resolution when you aren’t looking at that section, which will improve performance. This is probably why the PSVR 2 will be able to run at up to 120Hz and 4K.

PSVR 2 controllers

PSVR 2 Sense controllers

Alongside the PSVR 2 is a brand-new controller named a ‘VR2 Sense Controller’ to go alongside it. Rather than the Move controllers of old, Sony is now building a bespoke unit that players will be able to use while using the Playstation VR, and they have also provided a handy spec sheet which we’ve added below and summarised some of the features that we’re most excited about.

ButtonsRight Controller: PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button

Left Controller: PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing & TrackingMotion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)

Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
PortUSB Type-C
CommunicationBluetooth 5.1
Battery Lithium-ion rechargeable (capacity not specified)

These controllers have excellent functionality, which now stands up to their contemporaries in the VR Space, such as the Meta Quest 2. Now, they will also have haptic feedback, similar to the PS5’s Dualsense controllers, which is a feature that no other VR controller has, and we’ve seen that it can be very effectively deployed, Call of Duty: MWII is a great example of this.

If developers make wise use of these features, then you can expect the PSVR2 will have its own unique selling points that simply no other VR headset possesses.

PSVR 2 design 3

In February 2022, Sony announced the design of the Sony Playstation VR 2 sense controllers, which look fiendishly similar to the Meta Quest 2 controllers, with a full control ring around them, in addition to those fantastic Dualsense triggers that we love.

We’ll wait for the iFixit verdict on repairs, otherwise, the controllers look extremely promising and feature-packed.

Unfortunately, the PSVR 2 controllers still rely on being within the headset’s field of view, meaning that blind spots and tracking errors are probably inevitable. We were hoping for something Similar to the Meta Quest Pro, which features controllers that track themselves, however, this is probably one of the things that make it cost so much.

We’ve written a full run-down of the PSVR 2 controllers too, so check that too if you’re curious.

PSVR 2 games

Now that Sony has done their piece at CES 2023, we have some additional information to add concerning the PSVR 2 games. Specifically, Horizon: Call of the Mountain and an unexpected addition, Gran Turismo 7, so pay particular attention to their respective sections.

Horizon: Call of the Mountain.

We’ve got some fun stuff to look forward to here, starting with the first game that was officially announced for PSVR 2, Horizon: Call of the Mountain.

This is a spin-off from the terrifically popular Horizon series of PlayStation exclusive games, where you play as Aloy, a tribal outcast who slowly figures out the history of her people, and those who came before.

However, you won’t be playing as Aloy here, though you might encounter her as you cut around the continent in immersive virtual reality goodness. We’ve now seen some additional game replay at CES 2023, and both Aloy and the scenery look impressively vivid, which makes us even more excited for the PSVR 2’s arrival.

There’s also going to be a Horizon: Call of the Mountain bundle available at the launch.

No Man’s Sky

This game already exists, and most of you will have heard of it due to its awful response at lunch for being unfinished. However, it was very well received when it got a VR update for the original PSVR.

This means we consider it a given that it’ll receive an update to support the PSVR 2. And, as it was last time, we can expect the update to be free. It seems like Hello Games is still paying industry reparations.

Gran Turismo 7 VR

We weren’t expecting this one, but it does make sense. After all, simulators are supposed to be immersive and realistic, and VR can only help improve those two traits.

It’ll make driving form a first-person perspective particularly intense too. Also the cynics among us think it might be getting a VR update to help improve its less-than-stellar reputation.

Resident Evil 8 VR

This could be a very good one. It would take an already-scary game and dial it up to 11 with the added immersion that you get from VR.

It was well-received when it first hit the shelves back in 2021 and allowed players to once again take the role of Ethan, directly following on from Resident Evil 7.

This time, we’ll be getting full motion controls, in addition to the VR point of view, so we’re expecting good things.

The Walking Dead: Saints & Sinners Chapter 2

The walking dead games have always been a hit, both in sales numbers and in terms of critical reception. And the original Saints & Sinners was also very well received.

So it came as no surprise when the sequel was announced, and it will also be released on the PSVR 2 sometime in 2023. So, if you need some added immersion when slapping down hordes of the undead, this could be a must-buy for the PSVR 2.

Half-Life: Alyx

This could be a very big deal, not only is Half-Life: Alyx one of the best VR games we’ve seen, but it’s also currently only available on PC. It would seem that there is hope too.

Half life alyx psvr2

This tweet comes from @Shpeshal_Nick on Twitter. This alone gives us a little bump of hope as he’s been known for reliability and accuracy in terms of leaks for years now. Definitely, one to keep an eye out for.

Star Wars: Tales From The Galaxy’s Edge

That’s right, the beloved Star Wars VR title will be getting an enhanced version on PSVR 2. This marks the game’s first foray onto consoles too, meaning the potential market is huge.

PSVR 2 non-VR games

It sounds weird, yes, but according to YouTube Channel, PSVR2 Without Parole, Sony is planning to change up the Vr games game.

The PSVR 2 will purportedly have a strong focus on the AAA game market, meaning that we might be seeing some of our favorite franchises move to the immersive world of VR in a more substantial way than before.

To wit, Sony will apparently be publishing games with VR and non-VR modes, and you’ll be able to choose which version you download after the purchase, which is ideal as it preserves the PS5 storage space, and wastes less bandwidth.

PSVR 2 release date FAQs

We get it, this is a long page, and not everyone has the time to scrape through every detail we’ve gathered over the last year. So, we’ve taken the broad strokes of information so we can answer the most commonly asked questions for you.

Will the PSVR 2 be wireless?

No, unfortunately. Unlike the Meta Quest headsets, the PSVR has no capability to be used standalone and requires a PS5 to work.

How much will the PSVR 2 cost?

Sony has confirmed the PSVR 2 price as $549.99/€599.9/£529.99/¥74,9890

Is it worth waiting for PSVR 2?

Yes, at least, in our opinion it is. The PSVR is an impressive bit of technology, but it’s starting to show its age now. From what we’ve learned recently about the PSVR 2, it’s going to be on a different level with improvements across the board, and a big lineup of exclusive games will release alongside it.

Will PSVR 2 need a camera?

No. The headset will function similarly to the Meta Quest 2. This means that everything is tracked without the need of the camera, with the controllers being tracked as long as they are within the field of view of the headset cameras.

What is the PSVR 2 release date?

Sony has confirmed that the PSVR 2 release date is February 22, 2023

Do you need a PS5 for PSVR 2?

Yes. As the PSVR 2 is not a standalone VR headset, you’ll need a PS5 to power it.

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